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We found the adrenaline surging, and had the occasional good time. They don’t total you, so we just kept calm and carried on. At other times, we learned that some things – tumbleweed, helicopter bullets – aren’t worth dodging. Some snowspeeder-like vehicles felt impassable until we learned to hug the outer walls, where they often didn’t bother to drive. We learned to drive close to obstacles to give ourselves wiggle room for the next, and some opportunities for borderline-cheating cropped up. When it chucks traffic, rocks and bombs at you, and it does that plenty, it can feel like trying to nudge a rhino while it’s stampeding.Īs a counterpoint, once you learn to lead with the butt and anticipate obstacles way, way in advance (not always possible, by the way, as Pure Chase 80’s doesn’t draw a lot of them quick enough), it is possible to complete the races and have something approaching a good time. It’s still difficult to move from lane-to-lane (you must have a few bodies in the boot), and it sacrifices feelings of skill or speed as a result. On straights, Pure Chase 80’s feels better, but only moderately.
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Moving from one lane to another while turning is virtually impossible, as gravity won’t let go. And there’s so much inertia that doing so is intensely difficult. You’re controlling that thicc bottom around corners, desperately trying to keep the bonnet out of reach of other cars. The problem is in the handling: when you turn a corner, the car automatically drifts, but all of the weight and control is in the car’s rear-end. It’s something that improves with time, but you’re constantly accounting for it. With the pad in the hands, though, Pure Chase 80’s immediately feels sub-standard. We’d have taken more Riiiiiidge Raaaacer-style commentary, though, but that may just be us. It’s not got a track that we’d immediately add to our Outrun playlist, but it’s hi-octane enough to keep things moving.